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Ways of changing between levels

1. Does Aleph One add additional ways?
2. I wonder if the Pathways information can be streamlined further. Maybe by lumping ladders and teleporters together as teleport-capable squares? Or maybe by adopting a general rule (possibly referenced on the Main Page) that "Marathon games" excludes PID.
3. ZPC, Prime Target, Damage Incorporated, and Wheels probably have their own level-switching mechanisms; maybe they should be considered not Marathon games also. --Andrew Nagy 02:38, 17 August 2007 (CDT)

Lua can probably trigger a teleport, otherwise everything's the same. Games like Prime Target should certainly be excluded from the set of Marathon games (an engine is not a game, especially a modified engine), and PID is sorta shaky. I'm positive that PID should be excluded from the Marathon umbrella when talking about the engine, but I can see benefit to talking about PID when talking about Marathon's story, and I'm certainly for keeping information about PID on Traxus. --Ecpeterson 12:00, 17 August 2007 (CDT)
On further thought, I think the best plan would be to start with a general definition of a game level, and then have separate sections of the article talk about specific games. I don't feel like rewriting it now, though. --Andrew Nagy 17:47, 22 October 2007 (CDT)
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