Alex Bolton

From Traxus

(Redirected from RyokoTK)
Jump to: navigation, search

Alex Bolton, known by the nickname RyokoTK, is a prominent mapper and player in the present-day online Marathon community.


Network Maps

Bolton is most quickly recognized because of his network levels.

TK's 17th Birthday NetPack

Bolton's first network map release appearead on Fileball on September 17, 2004. It contained seventeen network levels in celebration of his seventeenth birthday. Although few network gamers remember TK17, many of its levels appeared as remakes in Bolton's next endeavor.

Red Spectrum

In contrast to the nearly-forgotten TK17 pack, Red Spectrum won great renown soon after its first release, which contained seventeen levels. From 2005 to 2007, Bolton added, removed, and reworked levels for Red Spectrum, and the final 2.02 release contains thirty levels, three of which were in collaboration with Jon Irons and Simon Dupuis. Network gamers, especially those using the new metaserver connection capabilities of Aleph One, largely saw Red Spectrum as a new standard in network mapping.

Stylistic trademarks include large quantities of ammunition and weapons, extensive tweaks as the benefit of rigorous play-testing, and great variety in weapon and powerup distribution. Bolton also coined the term "rhapsody level" in reference to the handful of maps that he synthesized by combining three or more existing levels. Red Spectrum set the stage for contemporary network mapping projects.

Paradise Lost

This seven-level pack was a change in pace from the hard-and-fast pattern Bolton established in Red Spectrum. He produced these seven levels during the second half of 2007, focusing on aesthetics while maintaining his standards for level design. To aid his efforts, he used Aleph One's then-new ability to incorporate shapes patches into levels, adding textures from his scenario, The Gray Incident. As of March 2008, six of seven of the pack's ratings on are perfect scores, and Paradise Lost has become a quiet success.

Second Quest

Bolton organized a project called Second Quest at the beginning of 2007. The goal of Second Quest was to re-create all of Infinity's stock network levels. In addition to his own contributions to Second Quest, Bolton relied on the talents of other network mappers to finish all 24 levels in a short amount of time. After Second Quest achieved its goal, the project expanded to include "bonus levels" from other sources such as Double Aught's Coriolis Loop.

Victory Dance Series

Since his rise to prominence in the online community, Bolton has created a semiannual mapping contest. Anyone can enter, and the top entries are compiled into a new release of Victory Dance. Victory Dance has, in recent times, helped to establish the reputation of newer mappers. As of March 2008, there have been five contests.

Single-Player Projects

Bolton has also lead or contributed to larger projects oriented towards solo play.

The Dark Star Demo

Along with his early TK17 netpack, Bolton released The Dark Star demo in 2004. It contained nine levels (seven solo, two network) as a new Infinity scenario of Bolton's design. Perhaps because of his work on Portal of Sigma, Bolton shifted the direction of The Dark Star and turned it into the partial conversion now known as The Gray Incident.

Portal of Sigma

Main article: Portal of Sigma

Bolton contributed a number of single-player and network levels to Portal of Sigma.

The Gray Incident

Main article: The Gray Incident

With help from Simon Dupuis and Matthew Clagg, Bolton released the single-player scenario The Gray Incident in September 2007. It included redesigned levels from his older Dark Star project. Bolton later indicated that he was not completely satisfied with many of his levels, and has since begun work on TGI: Beyond. Development screenshots surface on The Pfhorums at regular intervals.

Kill Them All!

Similarly to Second Quest, the Kill Them All! series had major contributions from Bolton, but also draws on the abilities of other mapmakers. The Scythe WAD for Doom 2 inspired Bolton to organize a set of levels whose sole point was killing all the monsters. To add a mapping challenge, all levels had to contain 100 or fewer polygons, with no special scripts or physics. The average difficulty of the Kill Them All maps is fairly high, as Bolton intended. There have been two releases in the KTA series.


Main article: Marathon Phoenix

Bolton is the driving force behind Marathon Phoenix.

Other Activities

Bolton is an administrator on The Pfhorums and has operator status on the #alephone IRC channel. He studies architecture at the University of Minnesota.


Personal tools