- This article is about the game Marathon. For the information about the ship, see UESC Marathon.
|somewhere in the heavens... they are waiting|
|Initial Release:||December 21, 1994|
Marathon, retroactively called Marathon 1, is the first game in the Marathon trilogy and was released on December 21, 1994 for Macintosh computers. The game has a total of 27 levels spanning across 6 chapters.
In 2005, Bungie released Marathon as a free download through the Trilogy Release. The original game only runs on versions of Macintosh System Software prior to Mac OS X, but a fan-created port called M1A1 exists which can be run on other systems using Aleph One.
Marathon is a science fiction first-person-shooter that has often been praised for its innovation, revolutionary gameplay, and its unique storyline.
The story is told through the manual and all the many computer terminals throughout the game. The player-character, a Security Officer on the Marathon, is aboard a shuttle called the Mirata when Durandal, one of the Marathon's three A.I.s, goes rampant. An alien ship then comes, appearing to have come out of light speed, and attacks Tau Ceti IV along with the Marathon. The player-character then puts on his armor and escapes in a maneuvering pod towards the Marathon shortly before the Mirata is destroyed. The player-character eventually boards the Marathon, which is when the game begins. Throughout the game, the player-character is given objectives and messages by the various A.I.s.
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0 - Arrival
2 - Never Burn Money
3 - Defend THIS!
4 - Couch Fishing
5 - The Rose
7 - Cool Fusion
8 - G4 Sunbathing
10 - Bob-B-Q
14 - Habe Quiddam
15 - Neither High nor Low
17 - No Artificial Colors
18 - Unpfhorgiven
21 - Eupfhoria
22 - Pfhoraphobia
25 - Try again
26 - Ingue Ferroque
Note: The Marathon engine numbers levels from 0, as opposed to the more conventional 1 used in the Marathon 2 and Infinity engines.
The format of Marathons "Music" file is based on the MIDI format, which means that the file contains instructions for generating the music, rather than any actual audio data. The instructions are interpreted by the user's QuickTime install; because of this the sound of the music depends on which version of QuickTime the user has.