Marathon
From Traxus
- This article is about the game Marathon. For the information about the ship, see UESC Marathon.
| Marathon | |
|---|---|
somewhere in the heavens...they are waiting | |
| Engine: | Marathon 1 |
| Levels: | 27 |
| A1-compatible? | M1A1 port |
| Developer: | Bungie |
| Initial Release: | |
| Latest Release: | |
| Status: | complete |
| What's New: | M♫OPSTW |
Marathon (retroactively called Marathon 1) is the first game in the Marathon trilogy and was shipped December 21, 1994[1] for Macintosh computers. The game has a total of 27 levels in 6 chapters.
In 2005, Bungie released Marathon as a free download through the Trilogy Release. The original game only runs on versions of Macintosh System Software prior to Mac OS X, but a fan-created port called M1A1 exists which can be run on other systems using Aleph One.
Contents |
Overview
Marathon is a science fiction first-person-shooter that has often been praised for its innovation, revolutionary gameplay, and its unique storyline.
Setting
Marathon takes place in the year 2794 at the colony of Tau Ceti on a colony ship called the UESC Marathon which was converted from Mars' moon Deimos.
Story synopsis
The story is told through the manual and all the many computer terminals throughout the game. The player-character, a Security Officer on the Marathon, is aboard a shuttle called the Mirata when Durandal, one of the Marathon's three A.I.s, goes rampant. An alien ship then comes, appearing to have come out of light speed, and attacks Tau Ceti IV along with the Marathon. The player-character then puts on his armor and escapes in a maneuvering pod towards the Marathon shortly before the Mirata is destroyed. The player-character eventually boards the Marathon, which is when the game begins. Throughout the game, the player-character is given objectives and messages by the various A.I.s.
Engine
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Levels
The levels are split into six chapters: Arrival, Counterattack, Reprisal, Durandal, The Pfhor, and Rebellion. Note that the Marathon engine numbers levels from 0, as opposed to the more conventional 1 used in the Marathon 2 and Infinity engines.
I - Arrival
0 - Arrival
2 - Never Burn Money
II - Counterattack
3 - Defend THIS!
4 - Couch Fishing
5 - The Rose
6 - Smells Like Napalm, Tastes Like Chicken!
7 - Cool Fusion
8 - G4 Sunbathing
III - Reprisal
10 - Bob-B-Q
IV - Durandal
12 - Fire! Fire! Fire! Fire! Fire!
13 - Colony Ship for Sale, Cheap
14 - Habe Quiddam
15 - Neither High nor Low
V - The Pfhor
17 - No Artificial Colors
18 - Unpfhorgiven
20 - Beware of Low-Flying Defense Drones...
21 - Eupfhoria
22 - Pfhoraphobia
23 - Ain't Got Time Pfhor This...
VI - Rebellion
24 - Welcome to the Revolution......
25 - Try again
26 - Ingue Ferroque
Music
The music in Marathon was composed by Alex Seropian.[citation needed]
The format of Marathon's "Music" file is based on the MIDI format, which means that the file contains instructions for generating the music, rather than any actual audio data. The instructions are interpreted by the user's QuickTime install; because of this the sound of the music depends on which version of QuickTime the user has.
The CD release of Marathon included enhanced CD audio versions of seven of the original music tracks. However, Seropian has asked fans to not post these tracks online.[2][3]
Volunteers series
In 2001, a number of Marathon's Story Forum members worked together to create Marathon Volunteers, a series of forum threads discussing the game's levels in detail.
External links
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