Honk If You're An Underpaid Cyborg

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Honk If You're An Underpaid Cyborg
Information
Scenario Marathon Rubicon
Level # 1
Author Jeff Schwartz
Chris Lund
Level Stats
Gametype Solo
Environment Chimera
Mission {{{mission}}}
Attributes Repair
Monsters Fighter
Hunter
Trooper
Drone
Chronology
Previous Veni Vidi Cursavi
Next Like flies on a corpse

Honk If You're An Underpaid Cyborg is the second level of Arrival, the only chapter of the Chimera Plank in Marathon Rubicon.

Contents

Synopsis

You're now inside the main wreckage of the UESC Chimera where most of the Arrival chapter will now take place. Once again, Durandal has yet to tell you why you've been brought here but you proceed to follow his instructions anyway. This level introduces you to your new allies, the GI Bob, which are assault rifle wielding BoB commandos. They're mostly useful but also have a tendency to blow themselves and you up if you're too close to them, so keep your distance. The level also introduces a minor side character, Commander Grant South, whose story is told through "status reports" through the Haller terminals.

Walkthrough

As far as I know, this is the only broken level in Rubicon. It's possible to cut off about ten minutes of this level due to one mistake (I thought it was the intended way to complete at first). Anyway, start by swimming to the very end of the cave and hop up into the small crevice. Do a 180 and the end of the path and you'll find a tear in the wall in which you can go through. Enter the room, kill the fighter(s) and read the first terminal. Remember this area in case you need to pick up the 1x health canister later. Walk back out from once you came and hop off the ledge while keeping to the left. You'll find another tear in the wall with Bobs roaming around inside.

Before you're instructed what to do via terminal, kill everything in the vicinity. The terminal is located in the middle room around this large roundabout. Durandal then instructs you to receive a chip for him that is in a flooded section of the station and restore the hydrualic power. I recommend using the shortcut to get down there. Right outside the terminal room is a locker that will open up. Go inside and drop down to the flooded area. Jump into the water and take the hallway in the middle. On your first right down that hallway you'll see a door which has "Danger" written on it. Walk inside and grab the chip. The terminal now instructs you to insert the chip into the uplink slot. Walk back out the door take a left to where you were before then take an immediate right. You'll see what seems to be an elevator but doesn't actually work. Instead, simply swim up and out of the water. Walk upstairs and keep following the steel catwalk until you reach the uplink slot. Insert the chip and you'll notice a ramp begins to elevate behind you. Walk up the ramp and turn on the power. Hop back onto the catwalk and backtrack your steps until you're able to take a right and walk up the staircase.

You're now back in the main room but now power has been restored to all of the elevators in the area. Take the staircase on the left and keep walking until you reach an elevator. Take the next elevator up and progress through the hallway killing the assault of pfhor fighters until you reach the save terminal. Save your game and head back into the hallway and take a left. Downstairs will have two rooms. The right being an armory with tons of pistol ammo as well as a secondary pistol. The left being a useless room with a broken terminal and a single pfhor fighter. Retrace your steps back up the staircase into the save terminal room again. In here there are two blast doors. Open the one towards on the right side of the terminal. Wiggle your way through the rubble to skip around 70% of the level. It will take a while at first but it is definitely possible.

As soon as you fall down you'll be ambushed by some fighters and a trooper, kill them off. In the room adjacent to the broken elevator is a terminal, a save terminal, a 1x recharger and even more ammo. Resupply yourself and head into the hallway across the room. Drop down and kill all the fighters in the area before continuing. Once that's finished head through the door opposite of the air vent and grab the uplink chip in the back of the room. This will restore power in the area for you to progress. When you walk outside the doors take a left down the hallway till you reach a defunct air vent opening and closing. Make your way through the vent and insert the chip at the end of the hall. This will open up the Communications Center. Search the area for two red switches. One of them you'll need to open up the section to the final terminal. When you activate the switches, head back outside via the blast door next to the small staircase. Take a left and hop down. Keep walking through the hallway until you reach the final terminal.

Secrets

  • Right outside of the room of Durandal's first terminal there is a locker that opens up and reveals a 1x health canister.
    • You can also use this as a shortcut down to the flooded area.
  • After opening the vent shaft (as depicted in Terminal 9), walk until you meet a dead end and you see some lights on the wall. Open up the lights to reveal a teleporter that sends you to a 2x health canister.
  • In the room opposite from where you get the first uplink chip the locker on the far right has an oxygen and 1x health canister inside.

Map

Terminals


Terminal 1

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Terminal 2

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Terminal 3 - 1st Message

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Terminal 3 - 2nd Message

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Terminal 4

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Terminal 5

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Terminal 6 - 1st Message

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Terminal 6 - 2nd Message

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Terminal 7 - 1st Message

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Terminal 7 - 2nd Message

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Terminal 8 - 1st Message

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Terminal 8 - 2nd Message

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Terminal 9

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Terminal 10 - 1st Message

To be Added


Terminal 10 - 2nd Message

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Terminal 11

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Trivia

  • The level name most likely suggests you're a cyborg doing countless tasks for your boss, Durandal, without any actual reasoning/information behind them, thus you get the feeling throughout the level if what you're doing will exactly pay off.
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