Assault rifle

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One of the player-character's many weapons. Its technical designation is the "M.75 Assault Rifle/Grenade Launcher" ("MA-75B" in Marathon 2:Durandal and Marathon Infinity). Primary fire is an inaccurate but rapid automatic burst, with a clip of 52 bullets. Secondary fire is a grenade launcher, holding 7 grenades.

Contents

Technical information

Damage statistics

  • The Assault Rifle does 9 to 15 hit points' worth of Projectile-type damage.
  • The Assault Rifle's grenade does 80 to 100 hit points' worth of Explosion-type damage.

Timing

  • The Assault Rifle takes 15 ticks, or 15/30 of a second, to ready.

Ammunition

  • The Assault Rifle has a clip of 52 bullets and 7 grenades.
  • A maximum of 15 clips and 8 grenade packs can be carried, except on Total Carnage difficulty.

Rate of fire

  • The Assault Rifle's normal attack takes 2 ticks, or 2/30 of a second, to completely finish.
  • The Assault Rifle's grenades take 23 ticks, or 23/30 of a second, to completely fire.
  • It takes 30 ticks, or a second, to reload the Assault Rifle.

Miscellaneous

  • The Assault Rifle is a multipurpose weapon.
  • The Assault Rifle has a flash intensity of 0.75 brightness.
  • The Assault Rifle has a flash decay of 6 ticks.
  • The Assault Rifle has a theta error of 10. Its grenade launcher has none.
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Tactics

Get close to your enemies and use the bullets to hit them at close range. At longer ranges, use the grenades.

Differences between games

See also: Engine differences between Marathon and Marathon 2


The assault rifle used in Marathon 1 is different than that used in the latter two Marathon games, including a name change and different look. Most notably, grenade hopping is much more difficult.

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Non-combative uses

Firing a grenade at switches will trigger them; some switches even require this to activate them. Using grenades on circuits will toggle or destroy them in the same way that attacking them with a fist, shotgun or overloaded fusion shot will. In Marathon 2: Durandal and Marathon Infinity, all switches and circuits are able to be weapon triggered. This was intentional in order to provide players the ability to strictly comply with the Vidmaster's oath. There are some switches in Marathon that are inaccessible from the ground, requiring alternate means to trigger them.

Grenades fired with the secondary trigger can also be used for grenade jumping.

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