Alien weapon

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Also known as the alien shotgun, this weapon is carried by Pfhor Enforcers. When an enforcer dies a soft death, it drops its weapon, which can then be picked up and used by the player. When it is selected, it causes the HUD to malfunction and display static.

Contents

Marathon 1

In the first Marathon, the alien weapon is a large, awkward looking purple device which fires a horizontal row of very fast moving projectiles that explode on impact and do a significant amount of damage.

Technical information

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Tactics

Use the alien weapon like an Enforcer; snipe players from long range with the incredible vertical accuracy of the alien weapon.

Marathon 2

In Marathon 2: Durandal and Marathon Infinity, the alien weapon is essentially a better fusion pistol. It takes on a rifle-like apparatus, which shoots rings of fire (just like the new Juggernauts) with a second trigger that fires them alternating in two additional directions.

Technical information

Damage statistics

  • The Alien Weapon does 20 to 28 hit points' worth of Alien Projectile-type damage.

Timing

  • The Alien Weapon takes 15 ticks, or 15/30 of a second, to ready.

Rate of fire

  • The Alien Weapon's attack takes 6 ticks, or 6/30 of a second, to completely finish.

Miscellaneous

  • The Alien Weapon is a multipurpose weapon.
  • The Alien Weapon has a flash intensity of 0.75 brightness.
  • The Alien Weapon has a flash decay of 6 ticks.
  • The Alien Weapon has a theta error of 1.
  • The Alien Weapon disappears when used up.
  • The Alien Weapon cannot be reloaded.
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Tactics

Use the slow speed but fast fire rate of the alien weapon to flood a room with fireballs, forcing the enemy to take hits. Remember to use the secondary trigger as well, as it greatly increases the fire rate.

Special characteristics

It is always true that the player can carry only one of these weapons at a time, and they cannot be reloaded, as no ammunition is available for them (although an ammo slot is provided, which some cheating programs filled up). They also always have a random amount of ammunition when picked up. In order to pick up a new one, the player must use all of the ammo in the present alien weapon first, so he may discard it.

A bug in early versions of Marathon 1 caused the player to be able to pick up multiple alien weapons, only one of which could be used. The other ones would become "stuck" in the player's inventory.

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